﻿#include "hzpch.h"
#include "RenderCommand.h"

#include "SourceCode/Platforms/OpenGL/OpenGLRendererAPI.h"

namespace Hazal
{
	/// <summary>
	///  后续通过宏来区分不同的渲染接口(OpenGL, D3D, Vulkan)
	/// </summary>
	CRendererAPI* CRenderCommand::s_RendererAPI = new COpenGLRendererAPI;

}